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Warzone 2100 mods maps
Warzone 2100 mods maps












warzone 2100 mods maps
  1. Warzone 2100 mods maps generator#
  2. Warzone 2100 mods maps mod#
  3. Warzone 2100 mods maps code#
  4. Warzone 2100 mods maps Pc#

"New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:#239) "Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, tickets:#533, #292, #398) "Fix: Launching the game from installer now works (r7568 ticket:#364)

Warzone 2100 mods maps mod#

"Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. * Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615) * Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. * Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597) * Fix: Clear the keyboard/mouse input on lost focus correctly. * Fix: Make sure either parameter isn't below the minimum screen res. * Change: When host drops from the lobby, abort the game. * Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. * Change: Bump up MAX_RESEARCH to 500 from 450. * Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779) * Fix: fix to *never* control the transport in SP games. * Fix: Experience speed adjustment happens after max speed limit fix bug with speed calculation. * Change: Add more information to the crash dump file (r7740, 7745) * Fix: Show translations for finished research display (r7730)

warzone 2100 mods maps

* Fix: Various crashes related to failing orders (r7699) * Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569) Updated: French, Polish, Romanian, Spanish

Warzone 2100 mods maps generator#

(minus the FMVs)įix: Prevent memory corruption in the scripting codeįix: Don't crash in the unit design screen when using unicode stringsįix: Do not activate a radar detector before it has been completely builtįix: Clear a droid's order queue when it gets new ordersįix: Make rearming pads actually repair unitsįix: Projectiles going through terrain due to bad terrain height calculations, terrain shadingįix: Prevent possible crash with multi-turret unitsįix: Make power generator output in multiplayer not depend on the game difficulty settingįix: Make sure not to give too many trucks to another playerįix: Don't crash when players click the "ready" button too often The Warzone 2100 Resurrection Project aims to continue the vision of Pumpkin studios started in 1999 with the game Warzone 2100, which was closed source until when it was let out the doors for the first time to the public under the GNU General Public License (GPL), by its copyright holders Eidos-Interactive.

Warzone 2100 mods maps Pc#

It was released in 1999 for PC and Playstation. These include various radar technologies, a greater focus on artillery and counter-battery technologies, as well as a different vehicle design method. Although comparable to Earth2150 in many significant aspects, it does contain some that are unique. Warzone 2100 is a real-time strategy game, developed by Pumpkin Studios and published by Eidos-Interactive.

  • Several other fixes for several other crashes.
  • A fix for the crash that happens when a 7th player joins a game.
  • Und vom "Warzone 2100 Resurrection Project" stammt diese kostenlose Vollversion ( Screenshots offizielle Website).

    warzone 2100 mods maps

    Warzone 2100 mods maps code#

    Nachdem die Pumpkin Studios, die eigentlichen Entwickler von Warzone 2100 ihre Pforten schließen mussten, konnte Publisher Eidos überredet werden, den Source Code des Spiels aus dem Jahre 1999 zu veröffentlichen. Kostenlose Vollversion des Open-Source-Projektes Warzone 2100 2.3.6 (GNU General Public License - GPL)














    Warzone 2100 mods maps